The same option can also be found in the GSdx.ini file in the “inis” folder and it’s called “linear_present” (1 means it’s on, 0 means it’s off). It’s called “Texture Filtering of Display” (to disable it, it must be unchecked) and it’s under Config>Video>Plugin Settings>Shader Configuration. While Dolphin doesn’t seem to have an option to turn it off, even in the standalone version, I’ve managed to locate the option in the PCSX2 standalone. However, there are some cores that seem to have fullscreen bilinear filtering baked in, such as Dolphin and PCSX2. I have bilinear filtering turned off in the “global” settings because I feel it’s really ugly at these low resolutions and it’s really not necessary with 1:1 Pixel Aspect Ratio. Otherwise you won't be able to use more than two cores.Hi everyone! Lately I’ve been playing around with RetroArch on a CRT VGA monitor, and I found I really enjoy the integer scaling feature of the application while playing in 640x480 because it makes the picture perfectly line up with the scanlines of the display. Just remember to enable the MTVU speedhack, that's the new option for quad core support.
![pcsx2 full screen pcsx2 full screen](https://i.ytimg.com/vi/IrnYlSXhGs0/maxresdefault.jpg)
Some games need barely any on, others won't even run properly (on my laptop) without most of them on. Speedhacks in particular need a lot of tweaking depending on the game. Make sure you have the Parsec Immersive Mode setting on using the hotkey combination of Ctrl.
#Pcsx2 full screen windows#
You can switch your monitor quickly via Parsecs settings on the host, or you can use the Windows key + P and press the down arrow twice to duplicate all displays. In progressive video, the full picture on the screen is redrawn every time the screen is. This might cause a black screen if that monitor is not plugged into your GPU directly.
#Pcsx2 full screen ps2#
Speedhacks and internal resolution i customize a lot. It IS possible to run PCSX2 better than the PS2 ever ran. I leave pretty much all the rest of the settings at default. Graphics Plugin (you can select your own native resolution depending on your GPU's ability). Speedhacks (the MTVU hack is the new star, enable it for the quad core support, important setting there, other settings you should customize as needed by the game). Plugins (use the GSDX plugin with the highest SSE instruction set that your CPU can support, Intels support them all i think but AMD's only support SSE2).
![pcsx2 full screen pcsx2 full screen](https://i1.wp.com/www.saferoms.com/wp-content/uploads/2020/09/Step-13-Double-click-on-PCSX2-Screen-to-make-PCSX2-screen-size-small-and-go-to-ISO-Selector-then-click-on-Browse-option..jpg)
The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).Ĭlick to expand.Here's some shots of the settings i've customized. It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads). The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).
#Pcsx2 full screen code#
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit.), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores ).